We’ve just uploaded a Demo version of Triangle Man to our website. Head on over to our shiny new Downloads page to check it out: Downloads
A version will also be uploaded to Desura very very soon!
We’ve just uploaded a Demo version of Triangle Man to our website. Head on over to our shiny new Downloads page to check it out: Downloads
A version will also be uploaded to Desura very very soon!
We’ll be showcasing Triangle Man at EB Expo this weekend! We’re located in the Homegrown Gaming section – make sure you come along and say hi! You might even score yourself a free copy of Triangle Man…
Tickets are still available for Sunday – if you haven’t grabbed yours yet, then you’d better hurry.
Version 1.2 of Triangle Man has just been released on Desura. Download the latest update now!
Changes that were made in the latest version are:
New features
============
- New world map
- New physics system
- New region maps (node locations were also moved to correspond to this).
- Level markers now indicate whether or not you have completed a level.
- Added arrows to the world map screen to indication available travel directions.
Bug fixes
=========
- The level clock now stops counting when Triangle Man is in the process of exiting through the door.
- Text no longer displays above the end of level statistics box.
- The game no longer tries to load a default profile when one doesn’t exist.
Miscellaneous
=============
- Arrows on the region map are now much more visible (still not final art).
- A number of levels in the ‘Forest’ region were re-skinned.
- Profile data will be upgraded upon next playthrough.
Redesigned/Tweaked Levels
=================
- The Beginning
- Airborne
- Two’s Company
- Dotting the I’s
- Take Care of Me

We were mentioned in an article on BRW today!
Game developers ride the digital revolution
For those who don’t know, BRW is an Australian business magazine that is printed weekly. We’re in the issue with the giant pile of $100 notes on the front if you feel like picking up a physical copy
This weekend and next weekend we will be speaking at the AIE’s (Academy of Interactive Entertainment) iFest in Canberra, Melbourne and Sydney. From the iFest website: “iFEST is a FREE festival for independent game developers: from new startups and established studios to anyone who thinks they might have what it takes to imagine, design, build and market games.”
We’ll be sharing our “Pre-post-mortem” on Triangle Man. Since the game is not yet finished it will not be a proper “post-mortem” – however we’re in a very very interesting stage of development: right on the precipice of having our first iteration of the game available to the public! We’ll share Triangle Man’s journey so far and what we have planned for its future.
The program is already available for the Canberra festival – Melbourne and Sydney’s programs will be available soon.
Hope to see you there!

Did you pick up one of our Triangle Man flyers at Supanova Sydney over the weekend? Then you can win a free copy of the game! Take a funny photo with your Triangle Man flyer and send it to us. The photos that make us laugh the most will win a free copy of Triangle Man.
Please send your entries to: contact@convictinteractive.com
You can also tweet them to us: @ConvictInt
Or post them on our Facebook wall: http://www.facebook.com/ConvictInteractive
The competition will be drawn on Friday the 29th of June.
We will be exhibiting at Supanova Sydney this weekend. Come and play Triangle Man and find out how you could win a free copy of the game! Pick up one of these cute flyers for some more info:
During the launch of StartPad on Monday, Barnesy had a chat with WIN TV. The interview is short and sweet, but Triangle Man sure does love hogging the camera!